56:246 The Design of Virtual Environments
Lecture Notes


Introduction to Computer Graphics - The Rendering Pipeline and Lighting Models

Introduction to Computer Graphics - Translations and Rotations - 2

Introduction to Computer Graphics - Projections

VRML History of VRML and Development Process

VRML Syntax

VRML Scene Graphs

VRML Shape and Geometry

VRML Appearance and Lighting

History, Ellis

History, NRC

3D Displays

A Review of C programming

Review of C programming

Helmet-mounted Displays

Introduction to Open GL, a simple program

Intro to OpenGL, Compiling and GLUT

Intro to OpenGL, Vertices and Drawing

Intro to OpenGL, Viewing and Modeling Transformations

Intro to OpenGL, Colors and Lighting

Intro to OpenGL, Pixels and Textures

Human Factors in VR

Cognitive Issues in Human Factors

Presence, Witmer

Presence, Barfield

Input devices and interaction techniques

Gloves and clothing

Tactile and force sensors

Motion platforms

Projective VR

Projective VR

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Revised: 8/22/04 by Webmaster