2. Define a matrices to translate and rotate the object to an appropriate viewing position
3. Multiply the points by the matrix.
4. Flip the value of the z axes.
4. Define a projection matrix that allows you to view the object.
5. Multiply the object by the projection matrix and plot your x-y results.
6. Now change the rotation and transformation matrices and repeat to get a different view of your object.
Submit the notebook, matlab or .doc file to WebCT, by 5:00 pm, Friday, 9/3/04.